Text Field

Text field components are used for receiving user provided information.

Basic Text Field's

<MudTextField @bind-Value="TextValue" Label="Standard" Variant="Variant.Text"></MudTextField>
<MudTextField @bind-Value="TextValue" Label="Filled" Variant="Variant.Filled"></MudTextField>
<MudTextField @bind-Value="TextValue" Label="Outlined" Variant="Variant.Outlined"></MudTextField>
@code {
    public string TextValue { get; set; }
}
Form Props

Dense

With the margin prop you can reduce the text field height.

<MudTextField @bind-Value="TextValue" Label="Standard" Variant="Variant.Text" Margin="Margin.Dense"></MudTextField>
<MudTextField @bind-Value="TextValue" Label="Filled" Variant="Variant.Filled" Margin="Margin.Dense"></MudTextField>
<MudTextField @bind-Value="TextValue" Label="Outlined" Variant="Variant.Outlined" Margin="Margin.Dense"></MudTextField>
@code {
    public string TextValue { get; set; }
}
Helper Text

Some helping Text

Some helping Text

Some helping Text

<MudTextField @bind-Value="HelperText" Label="With Helper" HelperText="Some helping Text" Variant="Variant.Text" />
<MudTextField @bind-Value="HelperText" Label="With Helper" HelperText="Some helping Text" Variant="Variant.Filled" />
<MudTextField @bind-Value="HelperText" Label="With Helper" HelperText="Some helping Text" Variant="Variant.Outlined" />
@code {
    public string HelperText { get; set; }
}
Disabled

<MudTextField @bind-Value="Disabled" Label="Disabled" Variant="Variant.Text" Disabled="true" />
<MudTextField @bind-Value="Disabled" Label="Disabled" Variant="Variant.Filled" Disabled="true" />
<MudTextField @bind-Value="Disabled" Label="Disabled" Variant="Variant.Outlined" Disabled="true" />
@code {
    public string Disabled { get; set; }
}
Read Only

<MudTextField @bind-Value="ReadOnly" Label="Read Only" ReadOnly="true" Variant="Variant.Text" />
<MudTextField @bind-Value="ReadOnly" Label="Read Only" ReadOnly="true" Variant="Variant.Filled" />
<MudTextField @bind-Value="ReadOnly" Label="Read Only" ReadOnly="true" Variant="Variant.Outlined" />
@code {
    public string ReadOnly { get; set; } = "Can't change me";
}
Helper Text On Focus

With the HelperTextOnFocus property set to true, the helper text will only display on focus.

Some helping text

Some helping text

<MudTextField T="string" Label="OnFocus Helper" HelperText="Some helping text" HelperTextOnFocus="true" Variant="Variant.Text" />
<MudTextField T="string" Label="With Helper" HelperText="Some helping text" Variant="Variant.Text" />
Counter

If you set the Counter prop to any int, the counter will be display at the bottom of the textfield.
Using a specific number will show the desired max while setting it to 0 will only show the current count.
Add MaxLength to force a max count directly on the input and use Validation to validate the data.

This field uses Counter prop
0 / 25

This field uses Counter and MaxLength prop
0 / 25

This field has Counter set to 0
0

This field uses MaxLength prop

<MudTextField T="string" Counter="25" HelperText="This field uses Counter prop" Immediate="true" Validation="@(new Func<string, IEnumerable<string>>(MaxCharacters))" Label="Regular" Variant="Variant.Text" />
<MudTextField T="string" Counter="25" MaxLength="25" HelperText="This field uses Counter and MaxLength prop" Immediate="true" Validation="@(new Func<string, IEnumerable<string>>(MaxCharacters))" Label="Limited" Variant="Variant.Text" />
<MudTextField T="string" Counter="0" HelperText="This field has Counter set to 0" Immediate="true" Label="Counter" Variant="Variant.Text" />
<MudTextField T="string" MaxLength="10" HelperText="This field uses MaxLength prop" Immediate="true" Label="Max Length" Variant="Variant.Text" />
@code {
    private IEnumerable<string> MaxCharacters(string ch)
    {
        if (!string.IsNullOrEmpty(ch) && 25 < ch?.Length)
            yield return "Max 25 characters";
    }
}
Adornments

This can be used to add a prefix or a suffix. Text, Icon or Icon Button. For WCAG standards for buttons, an AdornmentAriaLabel can be added to use as the aria-label.

Kg

Weight

Kg

Weight

Kg

Weight

<div class="d-flex">
    <MudTextField @bind-Value="Amount" Label="Amount" Variant="Variant.Text" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.AttachMoney" />
    <MudTextField @bind-Value="Weight" HelperText="Weight" Variant="Variant.Text" Adornment="Adornment.End" AdornmentText="Kg" Class="mx-8" />
    <MudTextField @bind-Value="Password" Label="Password" Variant="Variant.Text" InputType="@PasswordInput" Adornment="Adornment.End" AdornmentIcon="@PasswordInputIcon" OnAdornmentClick="ButtonTestclick" AdornmentAriaLabel="Show Password" />
</div>
<div class="d-flex">
    <MudTextField @bind-Value="Amount" Label="Amount" Variant="Variant.Filled" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.AttachMoney" />
    <MudTextField @bind-Value="Weight" HelperText="Weight" Variant="Variant.Filled" Adornment="Adornment.End" AdornmentText="Kg" Class="mx-8" />
    <MudTextField  @bind-Value="Password" Label="Password"  Variant="Variant.Filled" InputType="@PasswordInput" Adornment="Adornment.End" AdornmentIcon="@PasswordInputIcon" OnAdornmentClick="ButtonTestclick" AdornmentAriaLabel="Show Password" />
</div>
<div class="d-flex">
    <MudTextField @bind-Value="Amount" Label="Amount" Variant="Variant.Outlined" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.AttachMoney" />
    <MudTextField @bind-Value="Weight" HelperText="Weight" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentText="Kg" Class="mx-8" />
    <MudTextField  @bind-Value="Password" Label="Password" Variant="Variant.Outlined" InputType="@PasswordInput" Adornment="Adornment.End" AdornmentIcon="@PasswordInputIcon" OnAdornmentClick="ButtonTestclick" AdornmentAriaLabel="Show Password" />
</div>
@code {
    public double? Amount { get; set; }
    public int? Weight { get; set; }
    public string Password { get; set;} = "superstrong123";

    bool isShow;
    InputType PasswordInput = InputType.Password;
    string PasswordInputIcon = Icons.Material.Filled.VisibilityOff;

    void ButtonTestclick()
    {
        @if (isShow)
        {
            isShow = false;
            PasswordInputIcon = Icons.Material.Filled.VisibilityOff;
            PasswordInput = InputType.Password;
        }
        else {
            isShow = true;
            PasswordInputIcon = Icons.Material.Filled.Visibility;
            PasswordInput = InputType.Text;
        }
    }
}
Adornment Color

The color of the adornment can be changed separately from the textfield.

Kg

<MudTextField @bind-Value="Amount" Label="Amount" Variant="Variant.Outlined" Adornment="Adornment.Start" AdornmentIcon="@Icons.Material.Filled.AttachMoney" AdornmentColor="Color.Warning" />
<MudTextField @bind-Value="Weight" Label="Weight" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentText="Kg" AdornmentColor="Color.Info" />
<MudTextField  @bind-Value="Search" Label="Search" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Search" AdornmentColor="Color.Secondary" />
@code {
    public double? Amount { get; set; }
    public int? Weight { get; set; }
    public string Search { get; set;}
}
Binding Properties of a POCO

The following text fields are bound against the properties of a POCO (Plain old C-Sharp Object). Edit them to see the model change. Reset the model and see the textfields change.

Name: Hydrogen

Mass: 1.00794 u

Electrons: 1

Last Update: 5/3/2022

<MudTextField @bind-Value="@element.Name" Label="Name" Variant="Variant.Outlined" Margin="Margin.Dense"/>
<MudTextField @bind-Value="@element.Mass" Label="Mass" Variant="Variant.Outlined" Margin="Margin.Dense"/>
<MudTextField @bind-Value="@element.Electrons" Label="Electrons" Variant="Variant.Outlined" Margin="Margin.Dense"/>
<MudTextField @bind-Value="@element.Changed" Format="yyyy/MM/dd" Label="Last Update" Variant="Variant.Outlined" Margin="Margin.Dense"/>

<div class="d-flex align-end justify-space-between mud-width-full">
    <div class="d-flex flex-column">
        <MudText><b>Name:</b> @element.Name</MudText>
        <MudText><b>Mass:</b> @element.Mass u</MudText>
        <MudText><b>Electrons:</b> @element.Electrons</MudText>
        <MudText><b>Last Update:</b> @element.Changed.ToShortDateString()</MudText>
    </div>
    <MudButton Variant="Variant.Filled" DisableElevation="true" OnClick="Reset">Reset Model</MudButton>
</div>
@code {
    Atom element = new Atom { Name = "Hydrogen", Mass = 1.00794, Electrons = 1, Changed=DateTime.Today };

    // A typical POCO
    public class Atom
    {
        public string Name { get; set; }
        public double Mass { get; set; }
        public int Electrons { get; set; }
        public DateTime Changed { get; set; }
    }

    private void Reset()
    {
        element = new Atom { Name = "Hydrogen", Mass = 1.00794, Electrons = 1, Changed = DateTime.Today };
        StateHasChanged();
    }

}
Binding Value Types vs Nullables

When you bind value types, the text field will not be empty even if the user hasn't entered a value yet because a value type always has a value, even when unassigned. The two-way-bindable Value property will automatically assume the default value of that type (i.e. 0 for int).
So if you want your text fields to be empty as long as nothing has been entered yet, use the nullable version of that type (i.e. int?).

Enter an int

Enter a double

Enum (Yes|No|Maybe)

<MudGrid>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="intValue" Label="Enter an int" />
    </MudItem>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="doubleValue" Label="Enter a double" Format="F1"/>
    </MudItem>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="enumValue" Label="Enum (Yes|No|Maybe)" />
    </MudItem>
</MudGrid>
<MudGrid>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="nullableInt" HelperText="Enter an int" />
    </MudItem>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="nullableDouble" HelperText="Enter a double" Format="F1" />
    </MudItem>
    <MudItem xs="12" sm="6" md="4">
        <MudTextField @bind-Value="nullableEnum" HelperText="Enum (Yes|No|Maybe)" />
    </MudItem>
</MudGrid>
@code { 
    int intValue;
    double doubleValue;
    YesNoMaybe enumValue;
    int? nullableInt;
    double? nullableDouble;
    YesNoMaybe? nullableEnum;

    public enum YesNoMaybe { Maybe, Yes, No }
}
Immediate vs Debounced

By default, MudTextField updates the bound value on Enter or when it loses focus. Set Immediate="true" to update the value whenever the user types.
You can also set the DebounceInterval parameter to the number of milliseconds you want to wait before updating the bound value. If you need to know when the interval elapses, you can pass an OnDebounceIntervalElapsed EventCallback. Notice how in this example the debounced text only updates 500 ms after you stop typing.

w

t

f

<MudTextField @bind-Value="@_normalText" HelperText="@_normalText" Label="Normal" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Search"/>
<MudTextField Immediate="true" @bind-Value="@_immediateText" HelperText="@_immediateText" Label="Immediate" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Search" />
<MudTextField DebounceInterval="500" OnDebounceIntervalElapsed="HandleIntervalElapsed" @bind-Value="@_debouncedText" HelperText="@_debouncedText" Label="Debounced" Variant="Variant.Outlined" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Search" />
@code {
    string _normalText = "w";
    string _immediateText = "t";
    string _debouncedText = "f";

    void HandleIntervalElapsed(string debouncedText)
    {
        // at this stage, interval has elapsed
    }
}
Clear button

<MudTextField @bind-Value="_string" Label="Clearable Standard" Variant="Variant.Text" Clearable="true" Adornment="Adornment.End" AdornmentIcon="@Icons.Custom.Brands.MudBlazor" AdornmentColor="Color.Primary" Immediate="true" />
<MudTextField @bind-Value="_string" Label="Clearable Filled" Variant="Variant.Filled" Clearable="true" Immediate="true" />
<MudTextField @bind-Value="_string" Label="Clearable Outlined" Variant="Variant.Outlined" Clearable="true" />
@code {
    string _string;
}
Multiline

<MudTextField T="string" Label="Multiline" Variant="Variant.Text" Text="@sampleText" Lines="5" />
<MudTextField T="string" Label="Filled" Variant="Variant.Filled" Text="@sampleText" Lines="3" />
<MudTextField T="string" Label="Outlined" Variant="Variant.Outlined" Text="@sampleText" Lines="3" />
@code
{
    string sampleText = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
}
Focus

<MudTextField @ref="multilineReference" T="string" Label="Manual focus" Variant="Variant.Filled" Text="@sampleText" Lines="3" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.CenterFocusWeak" OnAdornmentClick="@(() => multilineReference.FocusAsync())"  />
<MudTextField @ref="singleLineReference" T="string" Label="Manual focus" Variant="Variant.Filled" Text="@sampleText" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.CenterFocusWeak" OnAdornmentClick="@(() => singleLineReference.FocusAsync())" />
@code
{
    private MudTextField<string> multilineReference;
    private MudTextField<string> singleLineReference;

    string sampleText = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
}
Select

<MudTextField @ref="multilineReference" T="string" Label="Multiline Select" Lines="3" Variant="Variant.Outlined" Text="@sampleText" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Api" OnAdornmentClick="@(() => multilineReference.SelectAsync())" />
<MudTextField @ref="singleLineReference" T="string" Label="Single Select" Variant="Variant.Outlined" Text="@sampleText" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Api" OnAdornmentClick="@(() => singleLineReference.SelectAsync())" />
@code
{
    private MudTextField<string> multilineReference;
    private MudTextField<string> singleLineReference;

    string sampleText = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.";
}
Select Range

<MudTextField @ref="multilineReference" T="string" Label="Multiline Select" Lines="3" Variant="Variant.Outlined" Text="@sampleText" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Api" OnAdornmentClick="@(() => multilineReference.SelectRangeAsync(5, 10))" />
<MudTextField @ref="singleLineReference" T="string" Label="Single Select" Variant="Variant.Outlined" Text="@sampleText" Adornment="Adornment.End" AdornmentIcon="@Icons.Filled.Api" OnAdornmentClick="@(() => singleLineReference.SelectRangeAsync(5, 10))" />
@code
{
    private MudTextField<string> multilineReference;
    private MudTextField<string> singleLineReference;

    string sampleText = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua."; 
}
Input Types

You can change the InputType of MudTextField to use the native browser implementation of the HTML input element. Note that any Placeholder will be ignored where the browser provides a default placeholder.

All inputs can be bound to string types; alternatively, input types Date and DateTimeLocal can be bound to a nullable DateTime?. When binding to a DateTime? you must set the Format property to yyyy-MM-dd for input type Date, and you must set the Format property to s (ISO 8601) for input type DateTimeLocal.

<MudTextField T="string" Label="Color"  InputType="InputType.Color" />
<MudTextField T="DateTime?" Format="yyyy-MM-dd" Label="Date"  InputType="InputType.Date"/>
<MudTextField T="DateTime?" Format="s" Label="DateTimeLocal" InputType="InputType.DateTimeLocal"/>
<MudTextField T="string" Label="Month" InputType="InputType.Month"/>
<MudTextField T="string" Label="Time" InputType="InputType.Time"/>
<MudTextField T="string" Label="Week" InputType="InputType.Week"/>
Input

MudInput a building block of MudTextField without label or helper text.

<MudInput Value="@("Basic Input")" />
<MudInput T="string" Placeholder="Placeholder" />
<MudInput Value="@("Disabled")" Disabled="true" />
<MudInput Value="@("Error")" Error="true" />
Mask

If you set the Mask property, the text field will apply formatting rules or input restrictions on-the-fly while the user is typing.

In this example we apply a PatternMask with a mask string of "0000 0000 0000 0000" prompting for blocks of digits and refusing invalid input. Note how the cursor automatically jumps over delimiters so you don't have to type them. You can also try pasting the test credit card number 4543474002249996.

Credit Card Number:
Expiration Date:
CVC:
<MudGrid Class="justify-space-between" Style="max-width: 400px;">
    <MudItem xs="12">
        <MudTextField Mask="@(new PatternMask("0000 0000 0000 0000"))" Label="Credit Card Number" 
                      @bind-Value="creditCard"  Variant="@Variant.Text" Clearable />
    </MudItem>
	<MudItem xs="4">
        <MudTextField Mask="@(new DateMask("MM/YY", 'Y', 'M'))" Label="Expires" 
                      @bind-Value="expiration"  Variant="@Variant.Text" />
    </MudItem>
    <MudItem xs="4"/>
	<MudItem xs="4">
        <MudTextField Mask="@(new PatternMask("000"))" Label="CVC" 
                      @bind-Value="cvc"  Variant="@Variant.Text" />
    </MudItem>
    <MudItem xs="12">
		Credit Card Number: <b>@creditCard</b><br/>
		Expiration Date: <b>@expiration</b><br/>
        CVC: <b>@cvc</b>
    </MudItem>
</MudGrid>
@code {
    private string creditCard;
    private string expiration;
    private string cvc;
}
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